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Dead space 3 concept art sovereign
Dead space 3 concept art sovereign








The Ishimura the ill-fated ‘planet cracker’ mining ship which provides the staging ground for Dead Space isn’t one of the most unique environments in horror games – if you listed off generic scary places for a video game you’d hit ‘monster-infected spaceship’ pretty quickly. Read: The Callisto Protocol review – We’ve seen this gore before The original Dead Space is such a masterclass of intense atmosphere, varied yet balanced gameplay systems, and satisfying exploration that its remake barely has to change a thing at all beyond a streamlined and ‘loading screen-free’ interpretation of its world. The expert pacing of its opening hours, the core-gameplay loop wound as tight as can be, and one of the most satisfying stomps in video game history. Having played the original 2008 release in preparation for the remake, it’s shocking just how modern it feels a vision with a confidence and clarity we just don’t see as often in video games anymore. A meshing of satisfying, scary, empowering and atmospheric systems all coalescing into an impressive, elegant statement of cosmic and body horror a title that planted about as solid a flag as you can on a vision of the future of horror games. Here is the originator of quite possibly the most beloved horror franchise of the 2000s and early 2010s. Without sounding too flippant, it has to be said how easy the job of a Dead Space remake seems from a casual observer’s perspective.










Dead space 3 concept art sovereign